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Teaching Software Engineering Through Game Design

机译:通过游戏设计教学软件工程

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Many projects currently used in Software Engineering curricula lack both the "fun factor" needed to engage students, as well as the practical realism of engineering projects that include other computer science disciplines such as Software Engineering, Networks, or Human Computer Interaction. This paper reports on our endeavor to enhance interest and retention in an existing Software Engineering curriculum through the use of computer game-based projects. Specifically, a set of game-centric, project-based modules have been developed that enable students to: (1) actively participate in the different phases of the software lifecycle taking a single project from requirement elicitation to testing and maintenance; (2) expose students to real issues in project and team management over the course of a 2-semester project; and at the same time (3) introduce students to the different aspects of computer game design. Preliminary results suggest the merits of our approach, showing improved class participation and performance.
机译:当前在软件工程课程中使用的许多项目都缺乏吸引学生所需的“有趣因素”,也缺乏包括其他计算机科学学科(例如软件工程,网络或人机交互)在内的工程项目的现实性。本文报告了我们通过使用基于计算机游戏的项目来增强对现有软件工程课程的兴趣和保留度的努力。具体来说,已经开发出了一套以游戏为中心的,基于项目的模块,这些模块使学生能够:(1)积极参与软件生命周期的不同阶段,将单个项目从需求确定到测试和维护,都包括在内; (2)在两个学期的项目过程中,让学生接触项目和团队管理中的实际问题;同时(3)向学生介绍计算机游戏设计的不同方面。初步结果表明了我们方法的优点,显示了课堂参与度和绩效的提高。

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