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A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering - Lifecycle processes - Requirements engineering at undergraduate level

机译:一个用于教授ISO / IEC / IEEE 29148系统和软件工程基础知识的严肃游戏-生命周期过程-本科层次的需求工程

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摘要

In the context of software engineering education, there is a recurrent demand for new approaches and techniques that support the application and transfer of knowledge to real-life situations with the aim of encouraging a more active learning among students. In particular, serious games have recently become an important learning resource for teaching the fundamentals of software process standards at undergraduate level. However, poor effort has been made to create a serious game that supports the teaching of the ISO/IEC/IEEE 29148:2011 Systems and Software Engineering Lifecycle Processes Requirements Engineering, an international standard that specifies the required processes that are to be implemented by requirements engineering for systems and software products (including services) throughout the lifecycle. With this in mind, a serious game called "Requengin" has been developed to provide undergraduate students with an interactive learning environment to facilitate the introduction of ISO/IEC/IEEE 29148:2011. The main objective of the game is to strengthen the comprehension and application of the main processes of the standard and some related requirements engineering techniques. Requengin was designed to simulate an academic library where players must apply the requirements engineering processes with the aim of changing the traditional management system by a software system while they receive, at the same time, preliminary training in ISO/IEC/IEEE 29148:2011. The results obtained by empirical evaluation indicate that Requengin could potentially contribute to an improvement in students' acquisition of knowledge about ISO/IEC/IEEE 29148:2011, while also improving levels of motivation.
机译:在软件工程教育的背景下,对新方法和新技术的需求不断增长,这些新方法和新技术应支持知识的应用和转移到现实生活中,以鼓励学生更加积极地学习。特别是,严肃的游戏最近已成为重要的学习资源,用于在大学水平上教授软件过程标准的基础知识。但是,为创建一款能够支持ISO / IEC / IEEE 29148:2011系统和软件工程生命周期过程需求工程学的严肃游戏而付出了巨大的努力,这是一个国际标准,该标准指定了要由需求实现的必需过程在整个生命周期内进行系统和软件产品(包括服务)的工程设计。考虑到这一点,开发了一款名为“ Requengin”的严肃游戏,为大学生提供了一个交互式学习环境,以帮助引入ISO / IEC / IEEE 29148:2011。游戏的主要目的是加强对标准主要过程和一些相关需求工程技术的理解和应用。 Requengin旨在模拟一个大学图书馆,玩家必须应用需求工程流程,以通过软件系统更改传统管理系统,同时他们要接受ISO / IEC / IEEE 29148:2011的初步培训。通过经验评估获得的结果表明,Requengin可能有助于提高学生对ISO / IEC / IEEE 29148:2011的了解,同时还可以提高动机水平。

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