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802.11 Wireless Experiments in a Virtual World

机译:虚拟世界中的802.11无线实验

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This paper describes the design and implementation of an 802.11 wireless laboratory within a Multi-User Virtual Environment (MUVE). The laboratory allows students and lecturers to create their own 802.11 scenarios by: ⅰ) selecting and placing components such as base stations and laptops within the immersive 3D landscape; ⅱ) defining how traffic flows between these different network components; and ⅲ) where appropriate specifying the movements of nodes. This information is sent outside of the MUVE and translated into a set of commands for the ns2 simulator, which then generates the simulation. The results of the simulation are sent back to the MUVE, where a 3D animation of the wireless communication is presented to learners interacting with the system. Learners are therefore able to set up and observe wireless phenomena such as the hidden and exposed node problems and to experiment by changing parameters such as packet loss and RTS/CTS threshold. The enabling framework behind the laboratory takes advantage of language independent, distributed resource management and stateful interaction through the use of web services.
机译:本文介绍了在多用户虚拟环境(MUVE)中的802.11无线实验室的设计和实现。该实验室允许学生和讲师通过以下方式创建自己的802.11场景:ⅰ)在沉浸式3D环境中选择并放置诸如基站和笔记本电脑之类的组件; ⅱ)定义流量如何在这些不同的网络组件之间流动; ⅲ)在适当的地方规定节点的运动。此信息在MUVE外部发送,并转换为ns2仿真器的一组命令,然后生成仿真。仿真结果被发送回MUVE,在其中,无线通信的3D动画呈现给与系统交互的学习者。因此,学习者能够设置和观察无线现象,例如隐藏和暴露的节点问题,并可以通过更改诸如丢包和RTS / CTS阈值之类的参数进行实验。实验室背后的支持框架利用了语言独立,分布式资源管理和通过使用Web服务的状态交互的优势。

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