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A Story-Telling Approach for a Software Engineering Course Design

机译:软件工程课程设计的讲故事方法

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Advanced programming and software engineering techniques are challenging to learn due to their inherent complexity. However, to the average student they are even more challenging because they have never experienced the context in which the techniques are appropriate. For instance, why learn design patterns to increase maintainability when student exercises are never maintained? In this paper, we outline the contextual problems that software engineering teaching has to deal with and present a story telling approach for course design as a remedy. We outline the stories that over the last five years have structured lecturing and mandatory exercises for our advanced programming/software engineering course, and present benefits, liabilities, and experiences with the approach comparing it to the normal, topic structured, course design.
机译:由于其固有的复杂性,高级编程和软件工程技术难以学习。但是,对于普通学生而言,他们甚至更具挑战性,因为他们从未体验过适合使用该技术的环境。例如,为什么在从未维护过学生练习的情况下学习设计模式以提高可维护性?在本文中,我们概述了软件工程教学必须解决的上下文问题,并提出了一种讲故事的方法来进行课程设计,以作为一种补救措施。我们概述了过去五年来我们高级编程/软件工程课程的结构化演讲和强制性练习的故事,并介绍了该方法与正常的,主题结构化的课程设计相比所具有的好处,责任和经验。

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