首页> 外文期刊>ReCall >Multimodal analysis of language learning in World of War craft play: Languaging as Values-realizing
【24h】

Multimodal analysis of language learning in World of War craft play: Languaging as Values-realizing

机译:《魔兽世界》中语言学习的多模态分析:语言化为价值实现

获取原文
获取原文并翻译 | 示例
           

摘要

Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of World of Warcraft {WoW) gameplay involving English Language learners (ELLs). We further investigate ELLs' coordinations between killing and caring, self and others, in which language and action arise. Using multimodal analysis, we found: 1) a diverse tapestry of communicative activities unlikely to match what would be found in a classroom environment; 2) that the values realizing involved in killing (a typical action in Wo W) demonstrates a strong covariate tie with caring; and 3) that players' values realizing is multi-layered, heterarchical and dynamic at a given time and space of situated interaction. We conclude by making suggestions for 1) the design of learning environments based on affordances for coaction and rich communicative activities and 2) the reconceiving of language learning as skilled linguistic action (Cowley, in press) grounded in situated learning and participation in intercultural, technology-mediated L2 networks.
机译:应用“交际项目理论”(Linell,2009年),我们可以识别和区分在涉及英语学习者(ELL)的魔兽世界(WoW)游戏情节中出现的不同协调和语言活动。我们将进一步研究ELL在杀人与关怀,自我与他人之间语言和行动产生的协调。通过多模式分析,我们发现:1)各种各样的交流活动挂毯不可能与教室环境中的相提并论; 2)意识到杀戮所涉及的价值(Wo W中的典型行动)证明了与关怀有着很强的协变量关系; 3)在给定的时间和空间互动中,玩家的价值实现是多层的,层次的和动态的。最后,我们提出以下建议:1)基于合作和丰富的交流活动的能力设计学习环境,以及2)将语言学习理解为熟练的语言行动(Cowley,印刷中),其基础是基于情境学习和参与跨文化,技术介导的L2网络。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号