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Performance of three recursive algorithms for fast space-variant Gaussian filtering

机译:快速空变高斯滤波的三种递归算法的性能

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Animal visual systems have solved the problem of limited resources by allocating more processing power to central than peripheral vision. Foveation considerably reduces the amount of data per image by progressively decreasing the resolution at the periphery while retaining a sharp center of interest. This strategy has important applications in the design of autonomous systems for navigation, tracking and surveillance. Central to foveation is a space-variant Gaussian filtering scheme that gradually blurs out details as the distance to the image center increases. Unfortunately Gaussian convolution is a computationally expensive operation, which can severely limit the real-time applicability of foveation. In the space-variant case, the problem is even more difficult as traditional techniques such as the fast Fourier transform cannot be employed because the convolution kernel is different at each pixel. We show that recursive filtering, which was introduced to approximate Gaussian convolution, can be extended to the space-variant case and leads to a very simple implementation that makes it ideal for that application. Three main recursive algorithms have emerged, produced by independent derivation methods. We assess and compare their performance in traditional filtering applications and in our specific space-variant case. All three methods drastically cut down the cost of Gaussian filtering to a limited number of operations per pixel that is independent of the scale selected. In addition we show that two of those algorithms have excellent accuracy in that the output they produce differs from the output obtained performing real Gaussian convolution by less than 1%.
机译:动物视觉系统通过向中央视觉系统分配比周围视觉系统更大的处理能力,解决了资源有限的问题。偏光通过逐渐降低外围的分辨率并同时保留清晰的关注中心,大大减少了每个图像的数据量。该策略在设计用于导航,跟踪和监视的自治系统中具有重要的应用。对中心点的关注是空间变量高斯滤波方案,随着距图像中心距离的增加,细节逐渐模糊。不幸的是,高斯卷积是一个计算量大的运算,它会严重限制集中化的实时适用性。在空间变化的情况下,该问题甚至更加困难,因为无法使用诸如快速傅里叶变换之类的传统技术,因为卷积核在每个像素处都不同。我们表明,引入到近似高斯卷积的递归滤波可以扩展到空间变量情况,并导致非常简单的实现,使其非常适合该应用程序。通过独立推导方法产生了三种主要的递归算法。我们评估并比较了它们在传统过滤应用中以及在特定空间变量情况下的性能。所有这三种方法都极大地降低了高斯滤波的成本,使每个像素的操作数量有限,而不受所选比例的限制。此外,我们证明了这些算法中的两种算法具有极高的精度,因为它们产生的输出与执行实际高斯卷积得到的输出相差不到1%。

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