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Participatory Management, Goal Ambiguity, and Gaming Behaviors in Performance Management: Evidence from Township Government Cadres in Mainland China

机译:绩效管理中的参与式管理,目标歧义和游戏行为:来自中国大陆乡政府干部的证据

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摘要

Gaming behaviors are challenges to governments' performance measurement systems. This paper presents a theory of the ways in which participatory management and goal ambiguity shape gaming behaviors in performance management. Using survey data from China, this study empirically shows that in high-incentive performance measurement systems, township government cadres' participation in goal-setting has a significant positive effect on their gaming behaviors; cadres' perceived goal ambiguity has a significant negative effect on their gaming behaviors; and participatory management affects gaming behaviors through goal ambiguity. This study's findings reveal that in the context of high pressure and intense competition, gaining more useful information from participation in goal-setting and developing a deeper understanding of the evaluative goals requested by superiors may allow township government cadres to identify loopholes in performance measurement systems and seize opportunities for gaming. These findings imply that a comprehensive management strategy should be used to limit gaming behaviors.
机译:游戏行为是政府绩效测量系统的挑战。本文介绍了绩效管理中参与式管理和目标歧义形状游戏行为的方式。从中国使用调查数据,本研究经验证明,在高激励性能测量系统中,乡镇政府干部的参与目标 - 环境对他们的游戏行为具有显着的积极影响;干部的感知目标歧义对他们的游戏行为产生了显着的负面影响;和参与者管理通过目标歧义影响游戏行为。本研究表明,在高压和激烈的竞争的背景下,从参与目标和发展更深入了解对上级所要求的评估目标的更深入了解可能允许乡镇政府干部在绩效测量系统中识别漏洞的更深入了解更多有用的信息。抓住游戏的机会。这些发现意味着应使用全面的管理策略来限制游戏行为。

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