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Simulating Virtual Humans in Networked Virtual Environments

机译:在网络虚拟环境中模拟虚拟人

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In the past decade, networked virtual environments (NVEs) have been an increasingly active area of research, with the first commercial systems emerging recently. Graphical and behavioral representation of users within such systems is a particularly important issue that has lagged in development behind other issues such as network architectures and space structuring. In this paper, we expose the importance of using virtual humans within these systems and provide a brief overview of several virtual humans technologies used in particular for simulation of crowds. As the main technical contribution, the paper presents the integration of these technologies with the COVEN-DIVE platform, the extension of the DIVE system developed within the COVEN project. In conjunction with this, we present our contributions through the COVEN project to the MPEG-4 standard concerning the representation of virtual humans.
机译:在过去的十年中,网络虚拟环境(NVE)一直是研究活动中越来越活跃的领域,最近出现了第一个商业系统。在这样的系统中,用户的图形和行为表示是一个特别重要的问题,在开发方面落后于其他问题,例如网络体系结构和空间结构。在本文中,我们揭示了在这些系统中使用虚拟人的重要性,并简要概述了几种虚拟人技术,尤其是用于模拟人群的虚拟人。作为主要技术贡献,本文介绍了这些技术与COVEN-DIVE平台的集成,这是在COVEN项目中开发的DIVE系统的扩展。与此结合,我们通过COVEN项目介绍了我们对有关虚拟人类表示的MPEG-4标准的贡献。

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