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Movement Around Real and Virtual Cluttered Environments

机译:在真实和虚拟混乱的环境中移动

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摘要

Two experiments investigated participants' ability to search for targets in a cluttered small-scale space. The first experiment was conducted in the real world with two field of view conditions (full vs. restricted), and participants found the task trivial to perform in both. The second experiment used the same search task but was conducted in a desktop virtual environment (VE), and investigated two movement interfaces and two visual scene conditions. Participants restricted to forward only movement performed the search task quicker and more efficiently (visiting fewer targets) than those who used an interface that allowed more flexible movement (forward, backward, left, right, and diagonal). Also, participants using a high fidelity visual scene performed the task significantly quicker and more efficiently than those who used a low fidelity scene. The performance differences among all the conditions decreased with practice, but the performance of the best VE group approached that of the real-world participants. These results indicate the importance of using high fidelity scenes in VEs, and suggest that the use of a simple control system is sufficient for maintaining one's spatial orientation during searching.
机译:两项实验调查了参与者在混乱的小空间内搜索目标的能力。第一个实验是在现实世界中使用两个视场条件(完全与受限)进行的,参与者发现在这两种条件下均难以完成任务。第二个实验使用相同的搜索任务,但在桌面虚拟环境(VE)中进行,并调查了两个运动界面和两个视觉场景条件。与那些使用允许更灵活地移动(向前,向后,向左,向右和对角线)的界面的参与者相比,仅限于仅向前移动的参与者执行搜索任务的速度更快,效率更高(访问的目标更少)。此外,使用高保真度视觉场景的参与者比使用低保真度场景的参与者明显更快,更有效地执行了任务。所有条件下的表现差异都随着练习而减少,但最佳VE组的表现接近实际参与者。这些结果表明在VE中使用高保真场景的重要性,并表明使用简单的控制系统足以在搜索过程中保持人的空间定向。

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