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Enabling broadcast of user-generated live video without servers - Springer

机译:无需服务器即可启用用户生成的实时视频广播-Springer

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摘要

We are witnessing the unprecedented popularity of User-Generated-Content (UGC) on the Internet. While YouTube hosts pre-recorded video clips, in near future, we expect to see the emergence of User-Generated Live Video, for which any user can create its own temporary live video channel from a webcam or a hand-held wireless device. Hosting a large number of UG live channels on commercial servers can be very expensive. Server-based solutions also involve various economic, copyright and content control issues between users and the companies hosting their content. In this paper, leveraging on the recent success of P2P video streaming, we study the strategies for end users to directly broadcast their own live channels to a large number of audiences without resorting to any server support. The key challenge is that end users are normally bandwidth constrained and can barely send out one complete video stream to the rest of the world. Existing P2P streaming solutions cannot maintain a high level of user Quality-of-Experience (QoE) with such a highly constrained video source. We propose a novel Layered P2P Streaming (LPS) architecture, to address this challenge. LPS introduces playback delay differentiation and constructs virtual servers out of peers to boost end users’ capability of driving large-scale video streaming. Through detailed packet-level simulations and PlanetLab experiments, we show that LPS enables a source with upload bandwidth slightly higher than the video streaming rate to stream video to tens of thousands of peers with premium quality of experience.
机译:我们正在目睹互联网上用户生成内容(UGC)的空前普及。 YouTube托管了预先录制的视频片段,但在不久的将来,我们希望看到由用户生成的实时视频的出现,任何用户都可以通过网络摄像头或手持无线设备创建自己的临时实时视频频道。在商用服务器上托管大量UG实时频道可能非常昂贵。基于服务器的解决方案还涉及用户与托管其内容的公司之间的各种经济,版权和内容控制问题。在本文中,利用P2P视频流的最新成功,我们研究了最终用户无需借助任何服务器支持即可直接向大量观众广播自己的直播频道的策略。关键的挑战是,最终用户通常受带宽限制,几乎无法将一个完整的视频流发送到世界其他地方。现有的P2P流媒体解决方案无法通过如此高度受限的视频源来维持高水平的用户体验质量(QoE)。我们提出了一种新颖的分层P2P流(LPS)架构,以应对这一挑战。 LPS引入了播放延迟差异化功能,并在对等端之外构建了虚拟服务器,以增强最终用户驱动大规模视频流的能力。通过详细的数据包级仿真和PlanetLab实验,我们证明LPS可使上传带宽略高于视频流传输速率的源将视频流传输到成千上万的具有优质体验的对等端。

著录项

  • 来源
    《Peer-to-peer networking and applications》 |2012年第3期|205-218|共14页
  • 作者

    Chao Liang; Yong Liu;

  • 作者单位

    1.Department of Electrical and Computer Engineering Polytechnic Institute of New York University Brooklyn NY 11201 USA;

    1.Department of Electrical and Computer Engineering Polytechnic Institute of New York University Brooklyn NY 11201 USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    User-generated Peer-to-Peer Streaming;

    机译:用户生成的点对点流;

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