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MAKING LEARNING EASIER WITH GAMIFICATION

机译:使用Gamization来更轻松地学习

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摘要

Edutainment involves the presentation of learning material in an entertaining style. It includes learning through music, videos and games, numerous hands-on activities, and exploration of spaces outside the classroom. In recent times, an edutainment-based learning approach that uses game design and elements of games to create more appealing learning environments has become popular.This approach is known as the Gamification of Learning. Gamification of Learning can be defined as the incentivisation of the learning process using the aforementioned gaming components. For instance, on the successful completion of a task, the difficulty level of subsequent tasks increases and the learner climbs up the ladder to complete the challenges in the next level. Along with that, score points, competition, collaboration and immediate feedback are integrated into the regular teaching-learning process to maximise learner engagement and enjoyment.
机译:edutainment涉及在娱乐风格中呈现学习材料。它包括通过音乐,视频和游戏,众多动手活动,以及课堂外的空间探索。最近,一种基于养育的学习方法,使用游戏设计和游戏元素来创建更多吸引人的学习环境已经变得很受欢迎。这一方法被称为学习的游戏。学习的游戏可以定义为使用上述游戏组件的学习过程的激励。例如,在成功完成任务时,后续任务的难度级别增加,学习者爬上梯子以完成下一级的挑战。除此之外,得分,竞争,协作和即时反馈纳入常规教学学习过程,以最大限度地提高学习者参与和享受。

著录项

  • 来源
    《PC Quest》 |2020年第2期|37-38|共2页
  • 作者

    Beas Dev Ralhan;

  • 作者单位

    Next Education India Pvt Ltd.;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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  • 入库时间 2022-08-18 21:31:14

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