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Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market

机译:个性化游戏化:使用预测市场调查学习风格和人格特质对游戏化功效的影响

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Gamification is increasingly being used as a way to increase student engagement, motivate and promote learning and facilitate the development of sustainable life skills. Findings from research carried out to date on the effectiveness of gamification in educational contexts can be summarised as cautiously optimistic. However, researchers warn that further and more nuanced research is needed. It is generally accepted that matching an individual's learning style with the appropriate form of an instructional intervention significantly impacts upon the performance of the student and his/her achievement of learning outcomes. It is also widely acknowledged that personality traits have a significant impact on academic achievement. Knowing how individual characteristics will impact on the experience of gamification will inform the effective design of gamified learning interventions and enable its effective integration into the learning environment. This research examines the impact that different learning styles and personality traits have on students'; (1) perceptions of, (2) engagement with and, (3) overall performance in a gamified learning intervention developed using a prediction market. The study evidences a range of responses to gamification based upon individual learning styles and personality traits. Findings suggest that individuals who are orientated towards active or global learning styles have a positive impression of gamification. Other results suggest that extraverted individuals like gamification, while conscientious individuals are less motivated by it. These findings have important implications for practitioners deploying gamification. The key conclusion is that, as a tool for influencing individuals and mediating learning behaviours, gamification must be investigated and deployed in a nuanced manner with due regard paid to issues such as individual learning styles and personality traits. (C) 2016 Elsevier Ltd. All rights reserved.
机译:游戏化越来越多地被用作增加学生参与度,激励和促进学习并促进可持续生活技能发展的一种方式。迄今为止,有关游戏化在教育环境中的有效性的研究结果可被总结为谨慎乐观。但是,研究人员警告说,需要进一步和更细微的研究。通常认为,将个人的学习风格与适当形式的教学干预相匹配会显着影响学生的表现及其学习成果的实现。人们也普遍认为,人格特质对学业成绩有重大影响。了解个体特征将如何影响游戏化体验将为游戏化学习干预措施的有效设计提供参考,并使其有效整合到学习环境中。这项研究探讨了不同的学习方式和性格特征对学生的影响; (1)在使用预测市场开发的游戏化学习干预中的认知,(2)参与和(3)总体表现。该研究证明了基于个体学习风格和个性特征的一系列游戏化反应。研究结果表明,那些倾向于积极或全球学习风格的人对游戏化抱有积极的印象。其他结果表明,性格外向的人喜欢游戏化,而尽职尽责的人受游戏化的动机较少。这些发现对实施游戏化的从业者具有重要意义。关键结论是,作为影响个人和调解学习行为的工具,必须以细微差别的方式研究和部署游戏化,并适当考虑个人学习风格和人格特质等问题。 (C)2016 Elsevier Ltd.保留所有权利。

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