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Introducing a new problem: shape-from-silhouette when the relative positions of the viewpoints is unknown

机译:引入了一个新问题:当视点的相对位置未知时,从剪影形状

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3D shapes can be reconstructed from 2D silhouettes by back-projecting them from the corresponding viewpoints and intersecting the resulting solid cones. However, in many practical cases as observing an aircraft or an asteroid, the positions of the viewpoints with respect to the object are not known. In these cases, the relative position of the solid cones is not known and the intersection cannot be performed. The purpose of this paper is introducing and stating in a theoretical framework the problem of understanding 3D shapes from silhouettes when the relative positions of the viewpoints are unknown. The results presented provide a first insight into the problem. In particular, the case of orthographic viewing directions parallel to the same plane is thoroughly discussed, and sets of inequalities are presented which allow determining objects compatible with the silhouettes.
机译:通过从相应的视点向后投影2D轮廓并与生成的实心圆锥相交,可以从2D轮廓重建3D形状。然而,在许多实际情况下,例如观察飞机或小行星,视点相对于物体的位置是未知的。在这些情况下,实心锥的相对位置未知,并且无法执行相交。本文的目的是在一个理论框架中介绍并陈述一个问题,即当视点的相对位置未知时,可以从轮廓上理解3D形状。呈现的结果提供了对该问题的初步见解。特别是,充分讨论了正交投影方向平行于同一平面的情况,并提出了一组不等式,这些不等式允许确定与轮廓兼容的对象。

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