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Optimization in Differentiable Manifolds in Order to Determine the Method of Construction of Prehistoric Wall Paintings

机译:为了确定史前壁画的构造方法,优化了可微分流形

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In this paper, a general methodology is introduced for the determination of potential prototype curves used for the drawing of prehistoric wall paintings. The approach includes 1) preprocessing of the wall-paintings contours to properly partition them, according to their curvature, 2) choice of prototype curves families, 3) analysis and optimization in 4-manifold for a first estimation of the form of these prototypes, 4) clustering of the contour parts and the prototypes to determine a minimal number of potential guides, and 5) further optimization in 4-manifold, applied to each cluster separately, in order to determine the exact functional form of the potential guides, together with the corresponding drawn contour parts. The methodology introduced simultaneously deals with two problems: 1) the arbitrariness in data-points orientation and 2) the determination of one proper form for a prototype curve that optimally fits the corresponding contour data. Arbitrariness in orientation has been dealt with a novel curvature based error, while the proper forms of curve prototypes have been exhaustively determined by embedding curvature deformations of the prototypes into 4--manifolds. Application of this methodology to celebrated wall paintings excavated at Tyrins, Greece, and the Greek island of Thera manifests that it is highly probable that these wall paintings were drawn by means of geometric guides that correspond to linear spirals and hyperbolae. These geometric forms fit the drawings' lines with an exceptionally low average error, less than 0.39 mm. Hence, the approach suggests the existence of accurate realizations of complicated geometric entities more than 1,000 years before their axiomatic formulation in the Classical Ages.
机译:在本文中,介绍了一种通用方法,用于确定史前壁画绘图中可能使用的原型曲线。该方法包括:1)预处理壁画轮廓以根据其曲率适当地对其进行分配; 2)选择原型曲线系列; 3)以4个流形进行分析和优化,以对这些原型的形式进行首次估算; 4)对轮廓零件和原型进行聚类以确定最小数量的潜在导向,以及5)在4个流形中进一步优化,分别应用于每个聚类,以确定潜在导向的确切功能形式,以及相应的绘制轮廓部分。引入的方法同时解决了两个问题:1)数据点方向的任意性; 2)确定最适合相应轮廓数据的原型曲线的一种适当形式。方向的任意性已解决了基于曲率的新型误差,而曲线原型的正确形式已通过将原型的曲率变形嵌入4流形来详尽地确定。将此方法应用于在Tyrins,希腊和希腊的Thera岛上出土的著名壁画表明,很可能这些壁画是通过与线性螺旋线和双曲线对应的几何图形来绘制的。这些几何形状以极低的平均误差(小于0.39毫米)适合图纸的线条。因此,该方法表明,在复杂几何实体的公理化表述之前的1000多年中,就已经存在对复杂几何实体的准确实现。

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