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Network interface multicast protocols for wormhole-based networks of workstations

机译:基于虫洞的工作站网络的网络接口多播协议

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Wormhole-routing high-speed local area networks (e.g., Myrinet), increasingly used to build high-performance Network of Workstations, do not usually provide hardware support to multicast communication, that must instead be implemented in software by sending several point-to-point messages. Network Interface protocols allow an efficient software implementation of multicast communication, but require flow control techniques (to avoid buffer overflows) that may lead to a severe performance degradation. In this paper we address the problem of designing reliable and efficient Network Interface multicast protocols. We propose a flow control technique that provides the basis for four multicast protocols, and we perform extensive simulations to characterize the impact that various factors (such as network topology, presence of unicast traffic, composition of multicast groups, etc.) have on their performance. Interestingly, our simulation experiments sometimes lead to observations that are in contrast with previous results. In particular, the most simple multicasting algorithms (e.g., separate addressing) may outperform sophisticated algorithms usually considered more effective, such as those based on spanning-trees.
机译:蠕虫路由高速局域网(例如Myrinet)越来越多地用于构建高性能的工作站网络,通常不为多播通信提供硬件支持,而必须通过发送多个点对点来在软件中实现点信息。网络接口协议允许多播通信的有效软件实现,但需要流控制技术(以避免缓冲区溢出),这可能导致严重的性能下降。在本文中,我们解决了设计可靠且有效的网络接口多播协议的问题。我们提出了一种流控制技术,该技术为四种多播协议提供了基础,并且我们进行了广泛的仿真,以表征各种因素(例如网络拓扑,单播流量的存在,多播组的组成等)对其性能的影响。 。有趣的是,我们的模拟实验有时会得出与先前结果相反的观察结果。特别地,最简单的多播算法(例如,单独的寻址)可以胜过通常被认为更有效的复杂算法,例如基于生成树的那些算法。

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