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Massively Parallel Tree Search for High-Dimensional Sphere Decoders

机译:大规模并行树搜索高维球体解码器

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The recent paradigm shift towards the transmission of large numbers of mutually interfering information streams, as in the case of aggressive spatial multiplexing, combined with requirements towards very low processing latency despite the frequency plateauing of traditional processors, initiates a need to revisit the fundamental maximum-likelihood (ML) and, consequently, the spheredecoding (SD) detection problem. This work presents the design and VLSI architecture of MultiSphere; the first method to massively parallelize the tree search of large sphere decoders in a nearly-concurrent manner, without compromising their maximum-likelihood performance, and by keeping the overall processing complexity comparable to that of highly-optimized sequential sphere decoders. For a 10 x 10 MIMO spatially multiplexed system with 16-QAM modulation and 32 processing elements, our MultiSphere architecture can reduce latency by 29 x against well-known sequential SDs, approaching the processing latency of linear detection methods, without compromising ML optimality. In MIMO multicarrier systems targeting exact ML decoding, MultiSphere achieves processing latency and hardware efficiency that are orders of magnitude improved compared to approaches employing one SD per subcarrier. In addition, for 16 x 16 both "hard"-and "soft"-output MIMO systems, approximate MultiSphere versions are shown to achieve similar error rate performance with state-of-the art approximate SDs having akin parallelization properties, by using only one tenth of the processing elements, and to achieve up to approximately 9x increased energy efficiency.
机译:最近的范式转移到大量相互干扰的信息流的传输,如在激进的空间复用的情况下,尽管传统处理器的频率平均值,与对非常低的处理延迟的要求相结合,因此提起重新审视基本最大值 - 可能性(ml)和,因此,球体的探测问题。这项工作介绍了多人的设计和VLSI体系结构;诸如几乎并发的方式大规模并行化大球解码器的树搜索的方法,而不影响其最大似然性能,并且通过保持与高度优化的顺序球解码器的整体处理复杂性相当。对于具有16-QAM调制和32个处理元件的10 x 10 MIMO空间多路复用系统,我们的多人体系结构可以通过29 x对针对众所周知的顺序SDS来减少延迟,接近线性检测方法的处理延迟,而不会损害ML最优性。在针对精确ML解码的MIMO多载波系统中,与采用每个子载波的一个SD的方法相比,MultiSphere实现了处理延迟和硬件效率,这些级别提高了数量级。此外,对于16 x 16,两个“硬” - 和“软”--outputMIMO系统,近似多级版本显示,通过仅使用一个具有AkinParlexization属性的最先进的近似SDS来实现类似的误差率性能第十十个加工元件,并达到高达9倍的能效。

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