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Game-Theoretic Approach for Load Balancing in Computational Grids

机译:计算网格中负载均衡的博弈论方法

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Load balancing is a very important and complex problem in computational grids. A computational grid differs from traditional high performance computing systems in the heterogeneity of the computing nodes as well as the communication links that connect the different nodes together. There is a need to develop algorithms that could capture this complexity yet can be easily implemented and used to solve a wide range of load balancing scenarios. In this paper, we propose a game theoretic solution to the grid load balancing problem. The algorithm developed combines the inherent efficiency of the centralized approach, and the fault-tolerant nature of the distributed, decentralized approach. We model the grid load-balancing problem as a non-cooperative game whereby the objective is to reach the Nash equilibrium. Experiments were conducted to show the applicability of the proposed approaches. One advantage of our scheme is the relatively low overhead and robust performance against inaccuracies in performance prediction information.
机译:负载平衡是计算网格中一个非常重要且复杂的问题。计算网格与传统的高性能计算系统的不同之处在于计算节点的异构性以及将不同节点连接在一起的通信链路。需要开发一种算法,该算法可以捕获这种复杂性,但可以轻松实现并用于解决各种负载平衡方案。在本文中,我们提出了一种针对电网负载平衡问题的博弈论解决方案。开发的算法结合了集中式方法的固有效率以及分布式,分散式方法的容错性。我们将网格负载平衡问题建模为一种非合作博弈,其目标是达到纳什均衡。实验表明该方法的适用性。我们的方案的优点之一是相对较低的开销和相对于性能预测信息不准确的鲁棒性能。

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