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Aesthetic geometry evolution in a generic interactive evolutionary design framework

机译:通用交互式进化设计框架中的审美几何进化

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摘要

An interactive evolutionary design framework is presented which provides a testbed for the development and exploration of a range of visual aesthetic design spaces. A commercial 3D digital content development software package is used to leverage the strength of existing 3D algorithm implementations and familiar interfaces and tools. The domain of non-representational 3D forms sculpted with a series of non-linear deformers is discussed as the primary example. Additional simple problem domains are shown which are being developed to serve as examples for non-programmer artists and designers who are familiar with digital content authoring in Maya. These examples will enable such individuals to rapidly construct their own interactive evolution systems.
机译:提出了一个交互式的进化设计框架,为开发和探索一系列视觉美学设计空间提供了一个试验平台。商业3D数字内容开发软件包用于利用现有3D算法实现以及熟悉的界面和工具的优势。作为主要示例,讨论了用一系列非线性变形器雕刻的非代表性3D形式的领域。显示了其他简单的问题域,这些域正在开发中,以作为熟悉Maya中数字内容创作的非程序员艺术家和设计师的示例。这些示例将使此类人员能够快速构建自己的交互式进化系统。

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