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Using the audio of 8-bit video games to monitor web marketing campaigns

机译:使用8位视频游戏的音频监控网络营销活动

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Monitoring the performance of a web marketing campaign is usually a long-lasting, low-effort but distracting task, where a user repeatedly glances at some sort of visual analytics tools to check whether the campaign is going well. In this paper, we explore an alternative approach for this task, where the performance of a web marketing campaign is monitored through sonification, using the soundset of popular 8-bit arcade video games. On one hand, sonification would allow a user to be constantly informed about the current state of the campaign without being distracted. On the other hand, the sound metaphors coming from popular 8-bit arcade video games would be able to convey information about the status of the campaign in a simple and effective way (i.e., if the sonification of a campaign resembles the audio of a successful game session, then the campaign is going well). We investigated this idea by developing a prototype system for the sonification of the behavior of a web server activity through a configurable set of sound metaphors. We then analyzed the effectiveness of our approach by conducting a simple experimental study. This was done, first, by sonifying the progress of a given web marketing campaign using the soundset of two popular 8-bit video games: Super Mario Bros and Bubble Bobble. The outcoming soundtrack was then used in a controlled setting to assess the performance of a group of 20 participants listening to our soundtrack under different work conditions.
机译:监视网络营销活动的绩效通常是一项长期,省力但分散注意力的任务,其中用户反复浏览某种视觉分析工具以检查该活动是否进展顺利。在本文中,我们探索了用于此任务的另一种方法,其中使用流行的8位街机视频游戏的声音,通过超音波监视网络营销活动的效果。一方面,超音波可以让用户不断地了解运动的当前状态,而不会分心。另一方面,来自流行的8位街机视频游戏的声音隐喻将能够以简单有效的方式传达有关战役状态的信息(即,如果战役的声音类似于成功的声音,游戏时段,则广告系列进行得很好)。我们通过开发用于通过可配置的声音隐喻对Web服务器活动的行为进行超声识别的原型系统,研究了此想法。然后,我们通过进行简单的实验研究来分析我们方法的有效性。首先,通过使用两个流行的8位视频游戏:超级马里奥兄弟和Bubble Bobble的音效确定给定的网络营销活动的进度来完成此操作。然后将即将到来的配乐用于可控环境中,以评估一组20名参与者在不同工作条件下收听我们配乐的表现。

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