首页> 外文学位 >Traditional Marketing, Online Communication and Market Outcomes Essay 1: Marketing Activity, Blogging and Sales. Essay 2: Consumers' Social Learning about Videogame Consoles through Multi-Website Browsing. Essay 3: Co-evolution of Network Growth and Group Formation.
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Traditional Marketing, Online Communication and Market Outcomes Essay 1: Marketing Activity, Blogging and Sales. Essay 2: Consumers' Social Learning about Videogame Consoles through Multi-Website Browsing. Essay 3: Co-evolution of Network Growth and Group Formation.

机译:传统营销,在线交流和市场成果论文1:营销活动,博客和销售。文章2:消费者通过多网站浏览对视频游戏机的社会学习。文章3:网络增长与群体形成的共同进化。

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摘要

The scope of my dissertation is to understand how consumers' online communication affects consumers' behavior and market outcomes. The recent growth of consumer generated media (CGM), also known as "new" media, has provided consumers easier interaction, both to search for product information and to obtain evaluations and opinions from peers. This dissertation addresses two key issues---(a) Does the new media affect consumer behavior and market outcomes? (b) Is there any relationship between traditional marketing activity and new media?;In the first essay, we assemble a unique data set from Japan containing market outcomes (sales), new media (blogs) and traditional media (TV ads) for three product categories. We specify a simultaneous equation log-log system for market outcomes and the blogging volume. Results suggest that blogs are predictive of market outcomes, traditional and new media have a synergistic effect, and pre-launch TV ads lead blogging activity but become less effective in inducing blogging activity post-launch. A novel text mining analysis provides "process" explanation for these results.;In the second essay, we examine the micro-level correlation between traditional media (TV ads and public relations) and consumers' social learning about new videogame consoles (Wii and PS3). We propose consumers' learning processes via perusal of information in online communities by using "pageview" data of multiple websites from a clickstream panel as indicators. We propose a bivariate Bayesian learning model combined with complementary purchase choices. Results show that companies' traditional media have positive impact on social learning. This suggests that by optimizing marketing actions, firms can enhance consumers' learning and promote higher engagement of the products.;In the third essay, we investigate whether the introduction of a "group" function in a social networking website changes the engagement level of current website users. We expect that the "stickiness" effect of the group function motivates group members to increase networking activity (numbers of visits, connections and messages). In addition, group growth may contribute to enlarging the entire network and vice versa ("co-evolution" effect). We use data from a professional job-search social network website and find that introducing the group function can promote both stickiness and co-evolution effects.
机译:本文的范围是了解消费者的在线交流如何影响消费者的行为和市场结果。消费者生成媒体(CGM)(也称为“新”媒体)的最新发展为消费者提供了更轻松的交互方式,既可以搜索产品信息,也可以从同行那里获得评估和意见。本文主要解决两个关键问题:(a)新媒体是否会影响消费者的行为和市场结果? (b)传统营销活动与新媒体之间是否有关系?;在第一篇文章中,我们收集了来自日本的独特数据集,其中包含三个市场结果(销售),新媒体(博客)和传统媒体(电视广告)产品类别。我们为市场结果和博客量指定了联立方程对数对数系统。结果表明,博客可预测市场结果,传统媒体和新媒体具有协同效应,并且发布前的电视广告主导博客活动,但在发布后诱导博客活动的效果变差。新颖的文本挖掘分析为这些结果提供了“过程”解释。在第二篇文章中,我们研究了传统媒体(电视广告和公共关系)与消费者对新视频游戏机(Wii和PS3)的社会学习之间的微观关联。 )。我们通过使用点击流面板中多个网站的“浏览量”数据作为指标,通过细读在线社区中的信息来提出消费者的学习过程。我们提出了结合互补购买选择的双变量贝叶斯学习模型。结果表明,公司的传统媒体对社交学习具有积极影响。这表明,通过优化营销活动,公司可以增强消费者的学习并促进产品的更高参与度。;在第三篇文章中,我们调查了在社交网站中引入“群体”功能是否会改变当前的参与度。网站用户。我们期望组功能的“粘性”效应促使组成员增加网络活动(访问,连接和消息的数量)。另外,群体的增长可能有助于扩大整个网络,反之亦然(“共同进化”效应)。我们使用来自专业求职社交网站的数据,发现引入群组功能可以促进粘性和协同进化效果。

著录项

  • 作者

    Onishi, Hiroshi.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Business Administration Marketing.;Web Studies.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 142 p.
  • 总页数 142
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:45:13

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