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2D Game Engines for the Web

机译:网页2D游戏引擎

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摘要

Imagine there's a developer who wants to write a game. This developer looks around to see what tools are available, and is disappointed by the options. So, this developer then decides to create a custom engine that will fulfill all the needs for the current game concept. It will also fulfill all future game development requirements anyone will ever possibly have. And, so, the developer never actually writes a game. It's a tragedy that happens frequently. Fortunately, this story has spawned dozens of game development engines for all possible platforms. These encompass a wide range of methodologies, tools and licensing models. For example, JavaScripting.com currently lists 14 dedicated open source game libraries. That doesn't even include physics engines, audio libraries and specialized input systems for games. With that kind of selection, there's bound to be a game engine that will work well for any game project you have in mind.
机译:想象有一个开发人员想要编写游戏。该开发人员环顾四周,以查看可用的工具,并对这些选项感到失望。因此,该开发人员然后决定创建一个自定义引擎,该引擎将满足当前游戏概念的所有需求。它还将满足任何人将来可能拥有的所有未来游戏开发要求。因此,开发人员实际上从未编写过游戏。这是经常发生的悲剧。幸运的是,这个故事为所有可能的平台催生了数十个游戏开发引擎。其中包括各种方法,工具和许可模型。例如,JavaScripting.com当前列出了14个专用的开源游戏库。甚至不包括物理引擎,音频库和游戏专用输入系统。通过这种选择,势必将有一个游戏引擎可以很好地适用于您考虑中的任何游戏项目。

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  • 来源
    《MSDN Magazine》 |2015年第5期|646668|共3页
  • 作者

    Michael Oneppo;

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  • 正文语种 eng
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