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A Cloudlet-Assisted Multiplayer Cloud Gaming System

机译:Cloudlet辅助的多人云游戏系统

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摘要

The unstable network connectivity is the bottleneck of providing Gaming as a service (GaaS) for mobile devices. Therefore, the most critical technical challenge is to compress and transmit the real-time gaming video, so that during the gaming session, the expected server transmission rate over the bandwidth-limited mobile network can be minimized, while satisfying the quality of experience for the players. Inspired by the idea of peer-to-peer sharing between multiple players, we propose a cloudlet-assisted multiplayer cloud gaming system, in which the mobile devices are connected to the cloud server for real-time interactive game videos, while sharing the received video frames with their peers via an ad hoc cloudlet. Experimental results show that expected server transmission rate can be significantly reduced compared to the conventional video encoding schemes for cloud games.
机译:不稳定的网络连接是为移动设备提供游戏即服务(GaaS)的瓶颈。因此,最关键的技术挑战是压缩和传输实时游戏视频,以便在游戏会话期间,可以将带宽受限的移动网络上的预期服务器传输速率最小化,同时满足用户的体验质量。玩家。受多个玩家之间点对点共享想法的启发,我们提出了一种云辅助的多人云游戏系统,该系统将移动设备连接到云服务器以进行实时互动游戏视频,同时共享接收到的视频通过一个临时的cloudlet与他们的同级框架。实验结果表明,与传统的云游戏视频编码方案相比,预期的服务器传输速率可以大大降低。

著录项

  • 来源
    《Mobile networks & applications》 |2014年第2期|144-152|共9页
  • 作者单位

    Department of Electrical and Computer Engineering, The University of British Columbia, Vancouver, Canada;

    Department of Electrical and Computer Engineering, The University of British Columbia, Vancouver, Canada;

    School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Cloud; Game; Video; Network; Encoding; Cloudlet;

    机译:云;游戏;视频;网络;编码;小云;

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