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Minimum-Cost Crowdsourcing with Coverage Guarantee in Mobile Opportunistic D2D Networks

机译:移动机会D2D网络中具有覆盖保证的最低成本众包

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With the remarkable proliferation of intelligent wireless devices and active mobile users, we have witnessed a rapid increasing trend of mobile crowdsourcing applications. While crowdsourcing does not depend on any specific underlying network, the device-to-device (D2D)-based crowdsourcing is highly desired when the originator of a crowdsourcing task cannot directly reach out to the participants or the conventional approaches for data transportation are costly. The marriage of crowdsourcing and D2D creates new, interesting research problems, mainly due to the unique non-deterministic setting in D2D. In this work, we focus on the problem of how to efficiently distribute a crowdsourcing task and recruit participants based on D2D communications. We formally formulate the minimum-cost crowdsourcing (MCC) problem in D2D networks, which explores a multi-dimensional design space to seek an optimal solution that minimizes the total crowdsourcing cost while satisfying the coverage probability over the field of interest. We introduce an approximation algorithm based on a reduced solution space and formally prove that its cost is bounded by a desired approximation ratio in comparison with the optimal solution. We further propose a lightweight online heuristic that inherits the same design philosophy but implements it in a distributed manner. We prototype the proposed online scheme in Android and carry out experiments in a campus environment, involving 21 Dell Streak tablets carried by students for a period of 15 days. We also extract the algorithm codes from our prototype and perform extensive simulations based on Haggle trace. The results demonstrate the efficiency of the proposed heuristics and reveal empirical insights into the design tradeoffs and practical considerations in D2D-based crowdsourcing.
机译:随着智能无线设备和活跃的移动用户的迅猛增长,我们见证了移动众包应用的快速增长趋势。尽管众包不依赖于任何特定的基础网络,但是当众包任务的发起者无法直接与参与者联系或传统的数据传输方法成本很高时,就非常需要基于设备到设备(D2D)的众包。众包与D2D的结合产生了新的有趣的研究问题,这主要是由于D2D中独特的不确定性设置。在这项工作中,我们专注于如何有效地分发众包任务并基于D2D通讯招募参与者的问题。我们正式制定了D2D网络中的最低成本众包(MCC)问题,该问题探索了多维设计空间,以寻求一种最佳解决方案,该方案可以最大程度地降低总众包成本,同时满足感兴趣领域的覆盖率。我们引入了一种基于缩小解空间的近似算法,并正式证明了与最优解相比,其成本受限于所需的近似比率。我们进一步提出了一种轻量级的在线试探法,该试探法继承了相同的设计理念,但是以分布式方式实现。我们使用Android提出了在线计划的原型,并在校园环境中进行了实验,其中包括学生携带的21台Dell Streak平板电脑,为期15天。我们还从原型中提取算法代码,并基于Haggle跟踪执行广泛的仿真。结果证明了所提出的启发式方法的效率,并揭示了在基于D2D的众包中设计权衡和实践考虑的经验见解。

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