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Observation of Collaborative Activities in a Game-Based Learning Platform

机译:基于游戏的学习平台中的协作活动观察

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摘要

The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, we wish to demonstrate through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities. Providing teachers with feedback (via observation) on the ongoing activity is thus central to being aware of what is happening in the classroom, in order to react in an appropriate way and to adapt a given pedagogical scenario. The first part deals with the observation of a learning environment, based on traces left by users in their collaborative activities. The information existing in these traces is rich but the quantity of traces is huge and very often incomplete. Furthermore, the information is not always at the right level of abstraction. That is why we explain the observation process, the assets of a multisource approach and the need for visualization linked to the traces. The second part of the paper focuses on our view of learning games illustrated through the ȁC;pedagogical dungeon,ȁD; a game-based environment that we have developed. In the third part, we illustrate these concepts in the pedagogical dungeon equipped for observation and with the capacity for collaboration in certain activities. Finally, the feedback about the experiments presented is discussed at the end of the paper.
机译:这里报告的工作发生在教育领域。在基于计算机的学习环境中学习会改变习惯,尤其是对于教师而言。在本文中,我们希望通过示例演示如何在基于游戏的学习环境中建立的学习会议由老师借助观察设施进行调节。因此,向教师提供有关正在进行的活动的反馈(通过观察)对于了解教室中正在发生的事情至关重要,以便以适当的方式做出反应并适应给定的教学场景。第一部分基于用户在协作活动中留下的痕迹来研究学习环境。这些痕迹中存在的信息丰富,但痕迹数量巨大,而且常常不完整。此外,信息并不总是处于正确的抽象级别。这就是为什么我们解释观察过程,多源方法的资产以及与跟踪关联的可视化需求的原因。本文的第二部分着重于我们对通过gamesC;教学地牢ȁD;以及游戏ung所展示的学习游戏的看法。我们开发的基于游戏的环境。在第三部分中,我们在配备了观察功能并能够在某些活动中进行协作的教学地牢中说明了这些概念。最后,在本文末尾讨论了有关实验的反馈。

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