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Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation

机译:在学习成绩和内在动力上搭建基于个人和协作游戏的学习

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Although the proponents of game-based learning argue that educational games engage students and afford better learning outcomes, the impact of educational games on motivation and learning performance is still unclear. Research suggested that the addition of scaffolds in computer-supported environments may improve students' learning. Therefore, this study examined the effects of scaffolding on secondary students' individual and collaborative game-based learning. A total of 254 secondary school students from eight different classes participated in the study and they were randomly assigned to four conditions: (a) individual-control (IC), (b) individual-scaffold (IS), (c) collaborative-control (CC), and (d) collaborative-scaffold (CS). The results of the structural equation modeling revealed that scaffolding had an impact on students' motivation and learning performance. In addition, hard scaffolding moderated the relationship between soft scaffolding and students' learning performance. The results provided empirical supports for the use of collaborative game-based learning environments. However, in order to maximize the effects of collaborative game-based learning, hard scaffolds should also be introduced to guide students' learning experience. This study offers directions in designing scaffolding in game-based learning environments. (C) 2015 Elsevier Ltd. All rights reserved.
机译:尽管基于游戏的学习的支持者认为教育游戏可以吸引学生并提供更好的学习成果,但是教育游戏对动机和学习成绩的影响仍然不清楚。研究表明,在计算机支持的环境中添加支架可以改善学生的学习。因此,本研究探讨了脚手架对中学生基于个人和合作游戏的学习的影响。共有来自八个不同班级的254名中学生参加了研究,他们被随机分配到四个条件:(a)个人控制(IC),(b)个人支架(IS),(c)合作控制(CC)和(d)协作支架(CS)。结构方程模型的结果表明,脚手架对学生的动机和学习成绩有影响。此外,硬脚手架缓解了软脚手架与学生学习成绩之间的关系。结果为使用基于协作游戏的学习环境提供了经验支持。但是,为了最大程度地发挥基于游戏的协作学习的效果,还应采用硬质支架来指导学生的学习经验。这项研究为基于游戏的学习环境中的脚手架设计提供了指导。 (C)2015 Elsevier Ltd.保留所有权利。

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