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Armor - A System For Adjusting Repair And Media Scaling For Video Streaming

机译:Armor-用于调整视频流的修复和媒体缩放比例的系统

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To optimize scarce network resources and present the highest quality video, streaming video systems need adapt to the video content as well as the network conditions. This paper presents ARMOR, a video streaming system that dynamically adjusts repair and media scaling to meet current video and network conditions. In order to adapt effectively, ARMOR, and any dynamic video adaptation system, needs to predict the video quality as perceived by end users over the range of scaling and repair choices. Thus, this paper first proposes a novel video quality metric called distorted playable frame rate that provides estimation of user perceptual quality considering temporal and quality degradations. Comprehensive user studies show distorted playable frame rate is more accurate than other video quality metrics. Analytic experiments with distorted playable frame rate and the ARMOR optimization algorithm illustrate the predictive power of the metric in a dynamic, streaming video system. Lastly, implementation and experiments of a complete, fully-functioning ARMOR system show the effective practicality of the proposed approach.
机译:为了优化稀缺的网络资源并提供最高质量的视频,流视频系统需要适应视频内容以及网络条件。本文介绍了ARMOR,这是一种视频流系统,可以动态调整修复和媒体缩放比例,以满足当前的视频和网络条件。为了有效地适应,ARMOR和任何动态视频适应系统都需要预测最终用户在缩放和修复选择范围内所感知的视频质量。因此,本文首先提出了一种新颖的视频质量度量,称为失真可播放帧速率,它考虑了时间和质量的下降,提供了用户感知质量的估计。全面的用户研究表明,失真的可播放帧速率比其他视频质量指标更准确。失真的可播放帧速率和ARMOR优化算法的分析实验说明了该指标在动态流视频系统中的预测能力。最后,一个完整的,功能齐全的ARMOR系统的实施和实验表明了该方法的有效实用性。

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