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A Rate-Constrained Hierarchical Grid Interpolation for Object-based Motion Compensation

机译:基于对象的运动补偿的速率约束分层网格插值

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In this paper, we propose a rate-constrained object-based hierarchical motion compensation technique, by extending the hierarchical grid interpolation (HGI) technique. First, the HGI technique is extended to the object-based HGI (OHGI), in order to cope with the object-based motion compensation (MC). By noting that the HGI does not exploit the rate-distortion (R-D) trade-off inherent in the quadtree segmentation, we employ the greed by algorithm to achieve the improved performance in the R-D sense. Also, attempts are made to alleviate the computational complexity relating to the proposed technique, while degrading the performance slightly. Intensive computer simulation is performed, using three different MPEG-4 test sequences, to evaluate the performance of the proposed technique in the R-D sense. In comparison with the OHGI technique as well as the polygon matching, which is an object-based MC technique adopted in MPEG-4, the proposed technique provides better R-D performance; it yields higher PSNRs at the same bit rate, by about 1.0-1.9 dB, depending on the sequences.
机译:在本文中,我们通过扩展分层网格插值(HGI)技术,提出了一种基于速率约束的基于对象的分层运动补偿技术。首先,HGI技术被扩展到基于对象的HGI(OHGI),以便应付基于对象的运动补偿(MC)。通过注意到HGI并未利用四叉树分割中固有的速率失真(R-D)折衷,我们采用了贪婪算法,以实现R-D意义上的改进性能。另外,在减轻性能的同时,试图减轻与所提出的技术有关的计算复杂度。使用三个不同的MPEG-4测试序列进行了密集的计算机仿真,以评估所提出技术在R-D方面的性能。与OHGI技术和多边形匹配(MPEG-4采用的基于对象的MC技术)相比,该技术具有更好的R-D性能。它会在相同的比特率下产生更高的PSNR,大约是1.0-1.9 dB,具体取决于序列。

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