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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >A new motion compensation method for image sequence coding using hierarchical grid interpolation
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A new motion compensation method for image sequence coding using hierarchical grid interpolation

机译:层次网格插值的图像序列编码运动补偿新方法

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Presents a new motion estimation method for low bit-rate image sequence coding that uses a hierarchical decomposition of the current image frame to describe scene motion in terms of displacement and deformation of variable-sized rectangular regions. Because the conventional blockmatching motion compensation method (BMA) can only cope with the problem of translational movement of the scene, some researchers have proposed deformable-block-based motion compensation such as control grid interpolation (CGI) and the triangle-based method (TBM). CGI begins with a spatial displacement for a small number of points in an image, termed control points. TBM partitions the image frame into triangular patches with equal size that are deformable during the motion compensation. These methods do not consider using the different motion characteristics and the shape properties of the moving objects, but instead apply the same motion estimation algorithm to every part of the scene which may be stationary or moving. The present authors propose a new motion compensation method called hierarchical grid interpolation (HGI) which segments a frame into various quadrangles with different sizes (described by quadtree segmentation) according to the motion activity. In the experiments, the authors compare HGI with the conventional BMA and TBM. HGI requires less computation, produces less prediction error, and requires lower transmission bit-rate. It also achieves a subjective image quality that is better than the conventional motion compensation coder.
机译:提出了一种用于低比特率图像序列编码的新运动估计方法,该方法使用当前图像帧的层次分解来描述可变大小矩形区域的位移和变形方面的场景运动。由于传统的块匹配运动补偿方法(BMA)只能解决场景的平移运动问题,因此一些研究人员提出了基于可变形块的运动补偿方法,例如控制网格插值(CGI)和基于三角形的方法(TBM)。 )。 CGI从图像中少量点(称为控制点)的空间位移开始。 TBM将图像帧划分为大小相等的三角形块,这些块在运动补偿期间可变形。这些方法没有考虑使用运动对象的不同运动特性和形状属性,而是将相同的运动估计算法应用于场景的每个静止或运动的部分。本发明人提出了一种新的运动补偿方法,称为分级网格插值(HGI),该方法根据运动活动将帧分割为具有不同大小的各种四边形(通过四叉树分割来描述)。在实验中,作者将HGI与传统的BMA和TBM进行了比较。 HGI需要较少的计算,产生较少的预测误差,并且需要较低的传输比特率。它还获得了比传统运动补偿编码器更好的主观图像质量。

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