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首页> 外文期刊>Journal of Science Education and Technology >Investigating Potential Relationships Between Adolescents' Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction
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Investigating Potential Relationships Between Adolescents' Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction

机译:在3D,触觉使能的虚拟现实科学教学中研究青少年的认知发展与存在感之间的潜在关系

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Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their involvement (sense of control within a virtual environment with minimal distractions) and immersion (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual presence is a significant construct as highly immersive VREs have been linked to users reporting memorable and exciting teaching experiences. Prior research has described that adults and children report different levels of presence when subjected to identical VREs, suggesting cognition may play some role in users' perceptions of presence. According to Piaget, concrete operational development is a watershed moment when adolescents develop the ability to understand abstract concepts and make assessments what is and is not reality. This period in cognitive development may influence children's and adolescents' perceptions of presence. This is an exploratory study of seventy-five 6th-grade and seventy-six 9th-grade students who participated in an instructional module about cardiac anatomy and physiology using a 3-D, haptic-enabled, VR technology. When surveyed on their perceptions of virtual presence, there were no reported differences between grade levels. When assessed using a Piagetian inventory of cognitive development, the analyses indicated that the sixth-grade students' understanding of spatial rotation and angular geometry was positively correlated with the reported perceived control and negatively correlated with distraction. This study suggests that the spatial acuity of younger learners plays an important role when using VR technologies for science learning. This research raises questions about the relevance of users' cognitive development when using emergent VR technologies in the K-12 science classroom.
机译:虚拟存在描述了用户对虚拟现实(VR)环境(VRE)的感知,特别是用户的参与(在虚拟环境中以最小的干扰分散控制感)和沉浸感(多输入感官互动,提供了物体和物体的真实感)互动)。在教育中,虚拟存在是一个重要的结构,因为高度沉浸的VRE已与报告令人难忘和令人兴奋的教学体验的用户联系在一起。先前的研究已经描述了成年人和儿童在遭受相同的VRE时报告的存在水平不同,这表明认知可能在用户对存在的感知中发挥某些作用。根据伯爵(Piaget)的说法,具体的业务发展是青少年发展理解抽象概念并进行评估的能力的转折点。认知发展的这段时期可能会影响儿童和青少年的存在感。这是对75位6年级和76位9年级学生的一项探索性研究,他们使用3D,支持触觉的VR技术参加了有关心脏解剖和生理学的教学模块。在对他们对虚拟存在的看法进行调查时,没有报告等级之间的差异。当使用Piagetian认知发展清单进行评估时,分析表明,六年级学生对空间旋转和角几何的理解与所报告的感知控制成正相关,而与分心成反比。这项研究表明,在使用VR技术进行科学学习时,年轻学习者的空间敏锐度起着重要作用。这项研究提出了有关在K-12科学教室中使用新兴VR技术时用户认知发展的相关性的问题。

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