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Modeling word of mouth vs. media influence on videogame preorder decisions: A qualitative approach

机译:口碑与媒体对视频游戏预订决策的影响建模:一种定性方法

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In order to explore the motives that drive the players to decide for preordering a videogame innovation, we opted for qualitative methods. The motives cited were pooled and scrutinized to develop categories, classifying emerging themes into intrinsic and extrinsic level factors. The most salient finding of the extrinsic side of our model revealed that the importance of the sources of information for players varies depending on the type of the innovation. For continuous innovations, consumer attributed more importance to mass media and marketer-originated information. For discontinuous innovations, consumers attributed more importance to interpersonal sources, which included friends and online reviews. We expect that the identified issues and proposed model may guide for future research in the preordering phenomenon.
机译:为了探索促使玩家决定预订视频游戏创新的动机,我们选择了定性方法。汇总引用的动机并对其进行仔细检查以开发类别,将新兴主题分为内在和外在的水平因素。我们模型的外在方面最显着的发现表明,信息来源对玩家的重要性取决于创新的类型。对于持续的创新,消费者将更多的重要性归功于大众媒体和营销商提供的信息。对于不连续的创新,消费者更重视人际关系的来源,其中包括朋友和在线评论。我们希望所确定的问题和建议的模型可以为将来的预订购现象研究提供指导。

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