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A game theoretic approach for analyzing the competition between national and store brands by considering store loyalty

机译:通过考虑店忠诚度分析国家和商店品牌竞争的游戏理论方法

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This study considers a supply chain with a National Brand (NB) manufacturer and a retailer under three scenarios. In the first scenario, the retailer sells both the NB product and its own the Generic Store Brand product (GSB), in the second scenario, he introduces its own the Premium Store Brand product (PSB), and in the third scenario, he introduces both GSB and PSB products. NB loyalty and PSB loyalty are both modeled based on customer satisfaction and quality. But the model of NB loyalty particular emphasizes the role of innovation and advertising. We assumed that there is a non-monotonic (an inverted U-shaped) relationship between the loyalty to the GSB product and Store Loyalty and a positive linear relationship between the loyalty to the PSB product and Store Loyalty. A Stackelberg game theoretic model with two cases for the leader (Stackelberg-Manufacturer and Stackelberg-Retailer) is provided to solve the problem. Finally, numerical analysis and managerial implications are presented. The results indicate that: 1) The NB manufacturer considers the PSB product as a threat, and tries to increase customers? satisfaction and loyalties to the NB product by the increase in innovation and advertising; 2) The retailer competes with the NB manufacturer by positioning the quality of the PSB near the quality of the NB, but at a lower price to increase customers? satisfaction and loyalties to the PSB; 3) When customers loyalty to the store increases (store loyalty), their loyalties to SB products increases too; 4) Customers loyalty to SB products (both GSB and PSB) plays a greater role in building store loyalty than customers loyalty to the NB product; 5) It is more profitable for the retailer to introduce both GSB and PSB products simultaneously, and also be the leader of the game.
机译:本研究考虑了具有国家品牌(NB)制造商和三种情况的零售商的供应链。在第一场景中,零售商在第二种情况下销售了NB产品及其自己的通用商店品牌产品(GSB),他介绍了自己的高级商店品牌产品(PSB),并在第三种情况下,他介绍两个GSB和PSB产品。 NB忠诚度和PSB忠诚度都是根据客户满意度和质量建模的。但是,NB忠诚度的模型特别强调了创新和广告的作用。我们认为,在GSB产品的忠诚度和存储忠诚度和忠诚度与PSB产品和忠诚度之间的积极线性关系之间存在非单调(倒U形)关系。提供了一个STABLELBERG游戏理论模型,具有两个领导者(Stackelberg制造商和Stackelberg-零售商)的案例来解决问题。最后,提出了数值分析和管理含义。结果表明:1)NB制造商认为PSB产品作为威胁,并试图增加客户?通过创新和广告的增加,对NB产品的满意度和忠诚; 2)零售商通过将PSB的质量定位在NB的质量附近,但以较低的价格来增加客户来竞争NB制造商竞争,但增加客户?满意度和忠诚于PSB; 3)当客户对商店的忠诚增加(商店忠诚)时,他们对SB产品的忠诚也增加了; 4)客户忠诚于SB产品(GSB和PSB)在建筑商店忠诚度上比客户忠诚于NB产品的忠诚度; 5)零售商同时介绍GSB和PSB产品,也是游戏领导者更有利可图。

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