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Real-time stereo using approximated joint bilateral filtering and dynamic programming

机译:使用近似联合双边滤波和动态编程的实时立体声

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We present a stereo algorithm that is capable of estimating scene depth information with high accuracy and in real time. The key idea is to employ an adaptive cost-volume filtering stage in a dynamic programming optimization framework. The per-pixel matching costs are aggregated via a separable implementation of the bilateral filtering technique. Our separable approximation offers comparable edge-preserving filtering capability and leads to a significant reduction in computational complexity compared to the traditional 2D filter. This cost aggregation step resolves the disparity inconsistency between scanlines, which are the typical problem for conventional dynamic programming based stereo approaches. Our algorithm is driven by two design goals: real-time performance and high accuracy depth estimation. For computational efficiency, we utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this aggregation process over two orders of magnitude. Over 90 million disparity evaluations per second [the number of disparity evaluations per seconds (MDE/s) corresponds to the product of the number of pixels and the disparity range and the obtained frame rate and, therefore, captures the performance of a stereo algorithm in a single number] are achieved in our current implementation. In terms of quality, quantitative evaluation using data sets with ground truth disparities shows that our approach is one of the state-of-the-art real-time stereo algorithms.
机译:我们提出了一种立体算法,能够以高精度和实时估计场景深度信息。关键思想是在动态编程优化框架中采用自适应成本量过滤阶段。每像素匹配成本是通过双边过滤技术的可分离实现方式汇总的。与传统的2D滤波器相比,我们的可分离近似值提供了可比较的边缘保留滤波功能,并显着降低了计算复杂度。此成本汇总步骤解决了扫描线之间的差异不一致问题,这是传统的基于动态编程的立体声方法的典型问题。我们的算法由两个设计目标驱动:实时性能和高精度深度估计。为了提高计算效率,我们利用商品图形硬件中的矢量处理能力和并行性在两个数量级上加快了聚合过程。每秒超过9000万个视差评估[每秒的视差评估次数(MDE / s)对应于像素数与视差范围和所获得的帧速率的乘积,因此可以捕获立体声算法的性能。单个数字]在我们当前的实现中得以实现。在质量方面,使用具有地面真实差异的数据进行定量评估表明,我们的方法是最新的实时立体声算法之一。

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