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Graphics processing unit (GPU) programming strategies and trends in GPU computing

机译:图形处理单元(GPU)的编程策略和GPU计算趋势

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Over the last decade, there has been a growing interest in the use of graphics processing units (CPUs) for non-graphics applications. From early academic proof-of-concept papers around the year 2000, the use of CPUs has now matured to a point where there are countless industrial applications. Together with the expanding use of CPUs, we have also seen a tremendous development in the programming languages and tools, and getting started programming CPUs has never been easier. However, whilst getting started with CPU programming can be simple, being able to fully utilize GPU hardware is an art that can take months or years to master. The aim of this article is to simplify this process, by giving an overview of current GPU programming strategies, profile-driven development, and an outlook to future trends.
机译:在过去的十年中,越来越多的兴趣将图形处理单元(CPU)用于非图形应用。从2000年左右的早期概念性学术论文开始,CPU的使用已经发展到无数工业应用的地步。伴随着CPU的广泛使用,我们还看到了编程语言和工具的巨大发展,并且开始对CPU进行编程从未如此简单。但是,尽管开始进行CPU编程很简单,但是能够充分利用GPU硬件是一项需要花费数月或数年才能掌握的技术。本文的目的是通过概述当前的GPU编程策略,概要文件驱动的开发以及对未来趋势的展望来简化此过程。

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