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MARC: a framework that features emotion models for facial animation during human–computer interaction

机译:MARC:一个在人机交互过程中具有面部动画情感模型的框架

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Emotions and their expressions by virtual characters will play a key role in future affective human–machine interfaces. Recent advances in the psychology of emotions and recent progress in computer graphics allow researchers to animate virtual characters that are capable of subtly expressing emotions. Existing virtual agent systems are nevertheless often limited in terms of underlying emotional models, visual realism, and real-time interaction capabilities. In this paper, we explain how we explored four computational models of emotions that are oriented towards interactive facial animation. The models that we implemented correspond to different approaches to emotions: a categorical approach, a dimensional approach, a cognitive approach, and a social approach. We explain how we implemented and evaluated these models in our Multimodal Affective and Reactive Character framework. MARC is designed for animating interactive expressive virtual agents with different levels of interactivity. The advantages, drawbacks and complementarity of these approaches are discussed.
机译:虚拟人物的情绪及其表情将在未来的情感人机界面中发挥关键作用。情绪心理学的最新进展和计算机图形学的最新进展使研究人员可以为能够巧妙表达情绪的虚拟角色制作动画。但是,现有的虚拟代理系统通常在基本情感模型,视觉逼真度和实时交互功能方面受到限制。在本文中,我们解释了如何探索面向交互面部动画的四种情感计算模型。我们实现的模型对应于不同的情感处理方法:分类方法,量纲方法,认知方法和社交方法。我们解释了如何在多模式情感和反应角色框架中实施和评估这些模型。 MARC设计用于对具有不同交互级别的交互式表达虚拟代理进行动画处理。讨论了这些方法的优缺点和互补性。

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