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A Multi-layer Occlusion Handling Method Based on Stereo Vision and Pose Estimation for Real-time Augmented Reality

机译:基于立体视觉和姿态估计的实时增强现实的多层遮挡处理方法

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摘要

A novel multi-layer occlusion handling approach using key frames reconstruction and pose estimation was proposed for real-time augmented reality applications. Instead of calculating the stereo correspondence and dense depth map of the whole scene every frame, we combine 3D reconstruction based on stereo matching and 3D pose estimation based on feature tracking to handle multi-layer occlusion problem fastly. Information for 3D reconstruction is extracted from pairs of key frames, meanwhile a feature tracking process is running through inter frames. Models built for real objects were kept in use during the tracking process until new ones are finished. Two-threaded structure is adopted. 3D tracking for inter-frames and 3D reconstruction for key frames are running parallel in different threads. This approach needs no prior knowledge thus is fit for unknown or shape-changing surroundings and is rapid enough for real-time application. Preliminary experiments showed that the procedure time for multi-layer occlusion was shortened sharply.
机译:针对实时增强现实应用,提出了一种使用关键帧重构和姿态估计的新型多层遮挡处理方法。与其计算每帧整个场景的立体对应关系和密集的深度图,我们结合了基于立体匹配的3D重建和基于特征跟踪的3D姿态估计,可以快速处理多层遮挡问题。从成对的关键帧中提取用于3D重建的信息,同时功能跟踪过程正在帧间运行。为真实对象构建的模型在跟踪过程中一直使用,直到完成新模型为止。采用两线程结构。帧间的3D跟踪和关键帧的3D重建在不同的线程中并行运行。这种方法不需要任何先验知识,因此适合未知或形状变化的环境,并且对于实时应用足够快。初步实验表明,多层遮挡的手术时间大大缩短。

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