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Real-Time Augmented Reality with Occlusion Handling Based on RGBD Images

机译:基于RGBD图像的遮挡处理实时增强现实

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Augmented Reality (AR) is one of the latest developments in human-computer interaction technology. It aims to generate illusions from seamless fusion of virtual objects and real world. Typical AR system requires two basic parts: three-dimensional registration and real-virtual fusion. Occlusion handling is crucial for visual realism. To optimize visual realism, we generated a real-time systematic architecture to operate occlusion handling. The architecture is based on RGBD images, and it consists of three parts: real-time camera tracking system, 3D reconstruction system and AR fusion system. Specifically, we used a two-pass scheme strategy to execute the AR system. The first pass tracks camera poses timely at video rate, which allows the reconstruction results be updated and visualized correspondingly during the scanning. The second pass takes place simultaneously to handle occlusion between virtual objects and real scene according to camera pose. Finally, the render results of virtual objects and the color images are fused to generate AR contents. Our results indicate that this method is stable and precise for occlusion handling, and can effectively improve realism in AR system.
机译:增强现实(AR)是人机交互技术的最新发展之一。它旨在通过虚拟对象与现实世界的无缝融合产生幻觉。典型的AR系统需要两个基本部分:三维配准和真实-虚拟融合。遮挡处理对于视觉真实感至关重要。为了优化视觉逼真度,我们生成了一个实时的系统架构来进行遮挡处理。该架构基于RGBD图像,由三个部分组成:实时摄像机跟踪系统,3D重建系统和AR融合系统。具体来说,我们使用了两遍方案策略来执行AR系统。第一遍跟踪摄像机及时以视频速率摆姿势,这使得在扫描过程中可以相应地更新和可视化重建结果。第二遍同时发生,以根据相机姿势处理虚拟对象和真实场景之间的遮挡。最后,将虚拟对象和彩色图像的渲染结果融合在一起以生成AR内容。我们的结果表明,该方法对于遮挡处理是稳定且精确的,并且可以有效地改善AR系统的真实性。

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