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Triangular Mesh Simplification Method Based on Vertex Classification and Vertex Importance

机译:基于顶点分类和顶点重要性的三角形网格简化方法

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摘要

In this paper, it regards solving the conflict between the complexity of the scene and the rendering speed as a starting point, using the vertex culling as a basic triangular mesh simplification method, simplifying the mesh based on the vertex classification strategy and the vertex importance strategy. At the same time taking into account the processing of the empty hole formatting after simplification. Implementation results show that: in this paper, the proposed simplified method can solve the conflict between scene complexity requirements and drawing speed efficiently and reduce the levels of description details without losing the sense of reality.
机译:本文以解决问题的复杂性和渲染速度之间的矛盾为出发点,以顶点剔除为基本的三角网格简化方法,基于顶点分类策略和顶点重要性策略简化了网格。 。同时考虑简化后对空孔格式化的处理。实施结果表明:本文提出的简化方法可以有效解决场景复杂性要求与绘制速度之间的矛盾,在不失去真实感的前提下降低描述细节的层次。

著录项

  • 来源
    《Journal of information and computational science》 |2013年第15期|4911-4916|共6页
  • 作者

    Shurong Ning; Lin Han; Yuan Zhu;

  • 作者单位

    School of Computer and Communication Engineer, University of Science and Technology Beijing, Beijing 100083, China;

    School of Computer and Communication Engineer, University of Science and Technology Beijing, Beijing 100083, China;

    School of Computer and Communication Engineer, University of Science and Technology Beijing, Beijing 100083, China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Vertex Culling; Triangular Mesh; Geometry Deletion;

    机译:顶点剔除;三角形网格几何删除;

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