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The Methods of the Pigment Mixing and Color Storage in the Virtual Painting

机译:虚拟绘画中颜料混合与颜色存储的方法

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摘要

Based on the Kubelka-munk (KM) model, a new method of the pigment mixing in the virtual painting is proposed. In our method, given the hiding power (c) and reflectance over a black background (R_b), the absorption coefficients K and scattering coefficients S are calculated with the KM model for "unit thickness" pigment. The mixing reflectance of the painting over the rice paper background (R_m) is calculated using K, S, thickness d of the pigmenting layer and the mixing reflectance of the previous pigmented layers. Then, the obtained R_m is transformed into the color intensities (R, G, B), which are commonly used for displaying the color in the computer-aided painting, and can be easily stored for accessing and displaying the painting in real time. The proposed method is applied in the virtual painting system based on the force feedback technology, which has gained excellent effects.
机译:基于Kubelka-munk(KM)模型,提出了一种虚拟绘画中颜料混合的新方法。在我们的方法中,给定遮盖力(c)和在黑色背景上的反射率(R_b),使用KM模型计算“单位厚度”颜料的吸收系数K和散射系数S。涂料在宣纸背景上的混合反射率(R_m)使用K,S,着色层的厚度d和先前的着色层的混合反射率来计算。然后,将获得的R_m转换为通常用于在计算机辅助绘画中显示颜色的颜色强度(R,G,B),并且可以轻松地存储该强度以便实时访问和显示绘画。将该方法应用于基于力反馈技术的虚拟涂装系统,取得了很好的效果。

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