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Digital dramaturgy of cruelty:Antoine Artaud: Ludology and the plague metaphor in contemporary video games and new media

机译:残酷的数字戏剧:Antoine Artaud:当代电视游戏和新媒体中的路德学和瘟疫隐喻

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This article aims to trace the relationship between specific types of video games and digital media performances and the central theatrical concept of participation and plague introduced by Antoine Artaud, in his major and highly influential theoretical work Le Theatre et son Double/Theatre and its Double. The emphasis is on immersive, action, adventure and role playing games, especially combat, fighting, shooter games and survival horror, taking place in a digital 3D space. Relevant digital media performances like those introduced by Stelarc and Kac, among others, which incorporate an actual stage or real space, are also included in the discussion. Artaud's 'ludology' and his metaphor of plague are directly applied as a conceptual reflection, an aesthetic model or a method of performance to the above digital media genres, to explore their function as participated, embodied and sensed experiences onstage and/or in virtual environments. The discussion takes the form of a comparative study of drama and new media concepts. This leads to the conclusion that a new interdisciplinary area exists between theatre/performance and digital new media. In this area, Artaud's notion of plague is materialized and developed further with the aid of digital technologies. This happens in a manner that precisely follows Artaud's fundamental aesthetics, principles and causes of his plague-like dramaturgic method, in a recent digital adaptation of his theatre of cruelty, introducing a novel type of dramaturgic realization.
机译:本文旨在追溯特定类型的视频游戏和数字媒体表演与Antoine Artaud在其主要且极富影响力的理论作品《戏剧与儿子的双重/戏剧及其双重》中引入的戏剧和参与的中央戏剧概念之间的关系。重点是在数字3D空间中进行的身临其境,动作,冒险和角色扮演游戏,尤其是格斗,格斗,射击游戏和生存恐怖。讨论中还包括与Stelarc和Kac所介绍的相关的数字媒体性能,其中包括实际舞台或真实空间。 Artaud的“语言学”和他的瘟疫隐喻被直接用作上述数字媒体类型的概念反射,美学模型或一种表演方法,以探索其在舞台上和/或虚拟环境中参与,体现和感知的体验的功能。讨论采取对戏剧和新媒体概念进行比较研究的形式。由此得出结论,戏剧/表演与数字新媒体之间存在着一个新的跨学科领域。在这一领域,Artaud的瘟疫概念在数字技术的帮助下得以实现和发展。发生这种情况的方式正好遵循阿陶(Artaud)的基本美学,原理和他的类似鼠疫戏剧方法的原因,在他对残酷剧院的最新数字改编中,引入了一种新型的戏剧实现。

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