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Study of Usage Patterns and Learning Gains in a Web-based Interactive Static Course

机译:基于Web的交互式静态课程中的使用模式和学习收益的研究

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BackgroundrnCourseware for engineering education can feature many discrete interactive learning elements, and typically student usage is not compelled. To take advantage of such courseware, self-regulation of learning may be necessary. Evaluation of courseware should consider actual usage, learning gains, and indications of learning self-regulation.rnPurpose (Hypothesis)rnThe research question focuses on how students' interactions with the courseware affect their learning gains. The hypothesis tested is that learning gains from online courseware increase with usage, and particularly with usage that suggests learning self-regulation.rnDesign/MethodrnStudents in a lecture-based statics course were assigned to study previously developed courseware as part of homework assignments. Learning gains were deduced from pre- and post- paper and pencil diagnostic quizzes, and from the first class exam. Credit was based on quiz scores, rather than courseware usage. Usage of interactive elements of the courseware wasrninferred from log files of students' interactions with the courseware, and patterns suggesting learning self-regulation were identified.rnResultsrnHigh, statistically significant learning gains were found. Substantial usage was evident, with core learning activities initiated by, on average, three-quarters of students. Learning gains and performance on the relevant class exam appeared to be more closely correlated with usage that indicated self-regulation of learning rather than with total usage of the courseware.rnConclusionsrnMethods of assessing courseware should go beyond courseware features, learning gains, and student self-reports of effectiveness to include monitoring of actual usage and analyses relating usage to learning. Self-regulation of learning is likely to be critical to successful usage of courseware, and courseware should be designed to encourage it.
机译:背景技术用于工程教育的课件可以具有许多离散的交互式学习元素,并且通常不强迫学生使用。为了利用这样的课件,学习的自我调节可能是必要的。课件的评估应考虑实际使用情况,学习成果以及学习自我调节的迹象。目的(假设)rn研究问题集中在学生与课件的互动如何影响他们的学习成果上。测试的假设是,在线课件的学习收益会随着使用的增加而增加,特别是随着使用表明学习自我调节的使用而增加。rnDesign / Methodrn分配基于讲座的静态课程的学生来学习以前开发的课件,作为家庭作业的一部分。从纸上,纸上和铅笔诊断测验以及头等考试中得出学习收益。学分基于测验分数,而不是课件使用情况。从学生与课件交互的日志文件中推断出课件的交互元素的使用,并识别出提示学习自我调节的模式。rn结果rn,发现了具有统计学意义的学习成果。大量使用是显而易见的,平均四分之三的学生发起了核心学习活动。相关课堂考试的学习收益和表现似乎与表明学习的自我调节的用法而不是与课件的总用法紧密相关。rn结论评估课件的方法应超越课件的功能,学习成果和学生的自我报告有效性,包括监视实际使用情况并分析与学习有关的使用情况。学习的自我调节对于成功使用课件很关键,应该设计课件来鼓励学习。

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