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A Theoretical Model of Children's Storytelling Using Physically-Oriented Technologies (SPOT)

机译:面向对象技术的儿童叙事理论模型(SPOT)

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This article develops a model of children's storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked with an existing multimedia physical storytelling technology in order to tell stories. Pairs of children worked over five weeks to tell stories using StoryRooms, a physical storytelling technology developed at the University of Maryland's Human-Computer Interaction Lab (HCIL). The SPOT model suggests that each unique child and context together determine the best degree of control over the technology, the degree of control over story content, and the physical activity for each situation. Together, these characteristics of technology, story content, and physical activity produce a unique storytelling experience. The SPOT theoretical model provides a basis to propose technology design guidelines that will support the creation of new multimedia physical storytelling technologies.
机译:本文使用面向身体的技术(SPOT)开发了儿童讲故事的模型。 SPOT模型借鉴了有关当前物理叙事技术的文献,并使用扎实的理论方法进行了定性研究。这项经验研究的重点是18岁5-6岁的孩子的经验,他们使用现有的多媒体物理讲故事技术来讲故事。成对的孩子花了五个星期的时间使用StoryRooms讲故事,StoryRooms是马里兰大学人机交互实验室(HCIL)开发的一种物理讲故事技术。 SPOT模型建议每个唯一的孩子和上下文共同确定对技术的最佳控制程度,对故事内容的控制程度以及每种情况下的体育活动。技术,故事内容和体育活动的这些特征共同产生了独特的叙事体验。 SPOT理论模型为提出技术设计指南提供了基础,该指南将支持创建新的多媒体物理讲故事技术。

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