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Quad pillars and delta pillars: Algorithms for converting dexel models to polyhedral models

机译:四支柱和三角支柱:将dexel模型转换为多面模型的算法

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In the geometric simulation of multi-axis milling, a dexel representation solid model is frequently used. In this modeling method, the object shape is defined as a collection of vertical segments (dexels) based on a two-dimensional regular square grid in the XY plane. In this paper, the authors propose the quad pillars algorithm and its enhanced version named the delta pillars algorithm for converting a dexel model to an equivalent polyhedral stereolithography (STL) model. These algorithms define a series of vertical pillar shapes for each square cell of the grid to represent the object shape as a bundle of pillars. The final polyhedral model is obtained by performing a simplified Boolean union operation of the pillar shapes. Unlike prior methods, the proposed algorithms are simple and fast and are guaranteed to generate a watertight polyhedral model without holes, gaps, or T-junctions. An experimental system is implemented and conversion tests are performed. The system converted a dexel model based on a high-resolution grid to a polyhedral model in a practical amount of time.
机译:在多轴铣削的几何模拟中,经常使用dexel表示实体模型。在这种建模方法中,对象形状定义为基于XY平面中的二维规则正方形网格的垂直线段(曲面)的集合。在本文中,作者提出了四支柱算法及其增强版本,称为三角支柱算法,用于将dexel模型转换为等效的多面体立体光刻(STL)模型。这些算法为网格的每个方形单元格定义了一系列垂直的柱状形状,以将对象形状表示为柱状束。最终的多面体模型是通过对圆柱形状执行简化的布尔联合运算而获得的。与现有方法不同,所提出的算法简单,快速,并且可以保证生成没有孔,间隙或T形结的水密多面体模型。实现了实验系统并执行了转换测试。该系统在实际时间内将基于高分辨率网格的dexel模型转换为多面体模型。

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