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A mobile game as a support tool for children with severe difficulties in reading and spelling

机译:一个移动游戏作为读取和拼写严重困难的儿童的支持工具

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We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.
机译:我们使用随机对照试验来调查如果移动游戏,Grapholearn(GL),可以有效地支持第一年级学生(n = 70)的学习,他在阅读和拼写方面存在严重困难。我们研究了两个版本的游戏的影响:GL阅读,重点是训练信封信和Word阅读;和GL拼写,其中包括额外的语音技能和拼写训练。在一年级的春季期间,孩子们用平板电脑训练,他们可以在六周干预期间随身携带。培训的平均曝光时间为5小时44分钟。结果表明,GL播放器与对照组之间的阅读或拼写技能的发展没有差异。然而,预培训自我效能调节GL阅读球员的效果:具有高自我效力的儿童,而不是对照组读数流畅的对照组,而自我效能低的儿童显得小于拼写中的对照组。

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