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首页> 外文期刊>Journal of computational science >Demonstrating GPU code portability and scalability for radiative heat transfer computations
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Demonstrating GPU code portability and scalability for radiative heat transfer computations

机译:演示GPU代码的可移植性和可扩展性,用于辐射传热计算

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High performance computing frameworks utilizing CPUs, Nvidia GPUs, and/or Intel Xeon Phis necessitate portable and scalable solutions for application developers. Nvidia GPUs in particular present numerous portability challenges with a different programming model, additional memory hierarchies, and partitioned execution units among streaming multiprocessors. This work presents modifications to the Uintah asynchronous many-task runtime and the Kokkos portability library to enable one single codebase for complex multiphysics applications to run across different architectures. Scalability and performance results are shown on multiple architectures for a globally coupled radiation heat transfer simulation, ranging from a single node to 16,384 Titan compute nodes.
机译:利用CPU,Nvidia GPU和/或Intel Xeon Phis的高性能计算框架需要为应用程序开发人员提供便携式和可扩展的解决方案。尤其是Nvidia GPU,以不同的编程模型,附加的内存层次结构以及流式多处理器之间的分区执行单元,带来了众多可移植性挑战。这项工作提出了对Uintah异步多任务运行时和Kokkos可移植性库的修改,以使复杂的多物理场应用程序的单个代码库可以在不同的体系结构上运行。全局耦合辐射传热模拟的多种体系结构显示了可伸缩性和性能结果,范围从单个节点到16,384个Titan计算节点。

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