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An Efficient Design For Motion-jpeg2000 System In Real-time Video Encoding

机译:Motion-jpeg2000系统实时视频编码的高效设计

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Motion-JPEG2000 is derived from Part 1 of the JPEG2000 standard and provides high quality image compression in video coding system. This paper presents a realtime Motion-JPEG2000 encoding which is built on a fixed-point digital signal processor (DSP) as a single-chip implementation. The design addresses on the system-level design considerations. Among several modules in JPEG2000, Embedded Block Coding with Optimized Truncation (EBCOT) algorithm contains the highest computation complexity and also becomes the bottleneck of JPEG2000. Two speed-improved methods are proposed to significantly reduce the processing time of EBCOT. The fast algorithm is used by processing the three coding passes in sequential and is very suitable to the execution on programming-based processor. For Motion-JPEG2000 implementation, a real-time encoding system is built on the single-chip DSP processor without any extra hardware support. The optimization techniques are also applied to enhance the performance. Due to the contribution on algorithm and implementation issue, the complexity of Motion-JPEG2000 is largely reduced. Simulation results show that the proposed system can process 30 frames per second in CIF size (352 × 288 pixels) with 4:2:0 video sequences. For SDTV size resolution (760 × 480 pixels), the system can achieve near 20 frames per second.
机译:Motion-JPEG2000源自JPEG2000标准的第1部分,并在视频编码系统中提供了高质量的图像压缩。本文提出了一种实时Motion-JPEG2000编码,该编码基于单点数字信号处理器(DSP)构建。该设计解决了系统级设计注意事项。在JPEG2000的几个模块中,带有优化截断的嵌入式块编码(EBCOT)算法包含最高的计算复杂度,并且也成为JPEG2000的瓶颈。提出了两种提高速度的方法来显着减少EBCOT的处理时间。快速算法用于依次处理三个编码通道,非常适合在基于编程的处理器上执行。对于Motion-JPEG2000实施,无需任何额外的硬件支持,就可以在单芯片DSP处理器上构建实时编码系统。优化技术也可用于增强性能。由于对算法和实现问题的贡献,Motion-JPEG2000的复杂性大大降低了。仿真结果表明,所提出的系统能够以4:2:0的视频序列每秒处理30帧CIF大小(352×288像素)的图像。对于SDTV尺寸分辨率(760×480像素),系统每秒可以达到近20帧。

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