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From interactive surfaces to interactive game pieces in hybrid board games

机译:从交互式表面到混合棋盘游戏中的交互式游戏作品

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Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with the interactivity of video games. Within this area of research, we propose an approach centered on the concepts of tokens, constraints, spatial expressions, and interaction events. Rather than using interactive surfaces as the primary interaction medium, our approach relies on physical manipulation of interactive, computer-augmented game pieces on conventional surfaces. The design of our approach has been informed by a literature review that took into account 27 hybrid board games from both academia and industry. This review allowed us to identify technology strands used to implement interactive board games and discuss the pros and cons of the different alternatives in the design space. After describing our approach, we report how it was applied to the design and development of a game for training emergency workers. Building on feedback from user evaluations and our experience with the development, we outline design opportunities and challenges of the approach.
机译:交互式表面和有形用户界面(TUI)的最新进展为混合棋盘游戏创造了新的机会,其目的是将传统棋盘游戏的社交能力与视频游戏的交互性相结合。在这一研究领域中,我们提出了一种以标记,约束,空间表达和交互事件的概念为中心的方法。我们的方法不是使用交互式表面作为主要的交互介质,而是依靠对常规表面上交互式,计算机增强的游戏作品的物理操纵。我们的方法的设计是通过文献综述得出的,该文献考虑了来自学术界和行业的27种混合棋盘游戏。这项审查使我们能够确定用于实施互动棋盘游戏的技术链,并讨论设计空间中不同替代方案的优缺点。在描述了我们的方法之后,我们报告了如何将其应用于培训急救人员的游戏的设计和开发。基于用户评估的反馈以及我们在开发方面的经验,我们概述了该方法的设计机遇和挑战。

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