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Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board

机译:基于游戏本体和游戏社区问与答公告板的交互式NPC的实现

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Recently, there are many researches about NPC (Non-player character) which are appeared in many games. There is a little study which has view of the speech of NPC, but most of them are focused on the movement of NPC. Most of NPC say the same line repeatedly, that make the game unrealistic. In the paper, we construct the quest ontology of game World of Warcraft and collect the articles of Q/A bulletin board which is from the web site, also called community, of the game. With the game ontology and the article from the bulletin, we construct a corpus consisted of game keywords as NPC knowledge. In the runtime, when a player asks a question to NPC, it can find the answer by comparing the question and its own knowledge.
机译:近来,关于NPC(非玩家角色)的许多研究出现在许多游戏中。关于NPC演讲的研究很少,但大多数研究集中在NPC的运动上。大多数NPC反复说同一句话,这使游戏变得不现实。在本文中,我们构建了《魔兽世界》游戏的任务本体,并从该游戏的网站(也称为社区)中收集了Q / A公告板的文章。通过游戏本体和公告中的文章,我们构建了一个由游戏关键词组成的语料库,作为NPC知识。在运行时,当玩家向NPC提出问题时,它可以通过比较问题和自己的知识来找到答案。

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