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Ontology-based interactive animation/game generation for Chinese shadow play preservation

机译:基于本体的交互式动画/游戏生成,用于中国皮影戏的保存

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摘要

Interactive animation generation is an attractive area of research for current animation developers in the field of virtual reality. As an essential tool for solving problems in many research areas, using standardised and structured terminologies, an ontological analysis could concisely describe the core logic of complex systems at a high level and facilitate system design. We propose a semantic framework using ontological methods to model the construction of interactive animation and promote integration process in a systematic and standardised way. A usage example is presented to provide guidance in generating animation of hand gesture based interactive Chinese shadow puppetry play for the heritage preservation of the traditional art. Domain-specific ontologies for the Chinese traditional shadow play and hand-gesture-based interaction are developed as the ontological implementation of the framework. Finally, an animation of hand-gesture-based interactive shadow play is generated.
机译:对于虚拟现实领域中的当前动画开发人员而言,交互式动画生成是一个有吸引力的研究领域。作为解决许多研究领域问题的重要工具,使用标准化和结构化的术语,本体论分析可以在高层次上简洁地描述复杂系统的核心逻辑,并有助于系统设计。我们提出了一种使用本体论方法的语义框架,以交互动画的构建为模型,并以系统和标准化的方式促进集成过程。给出了一个使用示例,为基于手势的交互式中国皮影戏的动画制作提供指导,以保护传统艺术。中国传统皮影戏和基于手势的交互的特定领域本体是该框架的本体实现。最后,生成基于手势的交互式皮影戏的动画。

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