机译:与同样交互式的2D游戏相比,沉浸地影响虚拟现实游戏中的学习
Department of Comparative Media Studies and Writing Massachusetts Institute of Techno fogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Techno fogy Cambridge Massachusetts USA;
Department of Education University of Rhode Island Kingston Rhode Island USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Department of Comparative Media Studies and Writing Massachusetts Institute of Technofogy Cambridge Massachusetts USA;
Virtual reality; Stereoscopic; Immersion; Interactivity; Cellular biology; Game based learning; STEM education; Mixed reality;
机译:互动虚拟现实游戏与性别对环境教育浸入,移情和行为的调查
机译:虚拟现实游戏:与非沉浸式视频游戏相比,在可用性,情感反应和存在感方面有哪些变化?
机译:迷失在学习中:超文本导航效率措施对于预测虚拟现实教育游戏中的学习有效
机译:融合虚拟游戏环境和现实世界-使用互动机器人马里奥通的数码体育游戏
机译:互动视频,计算机和虚拟现实游戏在康复中的使用:系统和定性的审查。
机译:互动虚拟现实游戏和性别对环境教育浸入同理化和行为的影响
机译:比较基于平板电脑和虚拟现实的严重游戏模块的学习结果的影响:随机试验