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Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management

机译:游戏中语音通信向虚拟团队培训危机管理的转移能力

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摘要

A crisis is an emergency event that can lead to multiple injuries and damage to property or environment. Proper training of crisis management personnel is vital for reducing the impact of a major incident. In search for knowledge on how best to implement communication for virtual environments for training, communication in online games was studied. Findings on voice communication in online games were researched and formulated as a set of statements. By asking participants in an empirical study of crisis management, the statements were either confirmed or refuted. Results show that multiplayer games are highly similar to the requirements for crisis management training in virtual environments. Approximately two-thirds of the statements proved coherent in both domains. The practical significance of this work lies in the provision of design implications for a virtual environment for crisis management training. Thus, this paper contributes to demonstrating the transferability between these domains. Finally, the paper reflects the results in theories of communication and engagement.
机译:危机是紧急事件,可能导致多人受伤以及财产或环境破坏。适当培训危机管理人员对于减少重大事件的影响至关重要。为了寻找有关如何最佳地在虚拟环境中进行交流以进行培训的知识,对在线游戏中的交流进行了研究。对在线游戏中语音通信的发现进行了研究,并表达为一系列陈述。通过要求参加者进行危机管理实证研究,这些陈述被证实或被驳回。结果表明,多人游戏与虚拟环境中危机管理培训的要求高度相似。在这两个领域,大约三分之二的陈述被证明是一致的。这项工作的实际意义在于为危机管理培训的虚拟环境提供设计意义。因此,本文有助于证明这些域之间的可转移性。最后,本文将交流和参与理论的成果反映出来。

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